﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace OpenRaiden.Screens
{
    static class ScreenHandler
    {
        static SpriteBatch spriteBatch;
        static ContentManager content;

        public static void Initialize(SpriteBatch s, ContentManager c)
        {
            spriteBatch = s;
            content = c;
        }

    }
}
